WebJan 13, 2024 · Hey, It isn’t a problem but a question about the attack and abilities system. So i’m currently working on a small mmorpg / fighting game. All players can select and play differents heroes to fight monsters. System Steps 1) Local Script: It is in the “Starter Player Script”, it check when we are pressing a keybind or clicking the “Attack” button, and do a … WebApr 8, 2024 · Keep it simple and clear! I made a zombie that ,just like a normal zombie, follows player and attack them it works normally when it’s a normal model but when I cloned the model (script is inside the model). the line of code that damages the player just won’t work What solutions have you tried so far? Did you look for solutions on the ...
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WebWe use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand WebApr 5, 2024 · The function makes a part spawn to the mouses current location with flames inside of it by pressing the "r" key. This works all fine. I want the flames that spawn to … cities with the lowest crime rate in usa
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WebYou can’t use LocalPlayer in a server script. Do “local humanoid = script.Parent.Humanoid”. And declare the humanoid outside of the loop. Search up how … WebIn Studio, go to the View tab and click on the Toolbox. In the Toolbox window, click on the Inventory button. Then, make sure the dropdown is on My Models. Select the Blaster model to add it into the StarterPack. At the top of the script, declare a constant named MAX_MOUSE_DISTANCE with a value of 1000. WebDec 19, 2024 · I got a module script for my tower shop and i added a new item and wanted to use the value i created inside the player and got attempt to index nil with WaitForChild. Some insight would be great. but heres my script local Players = game:GetService("Players") local player = Players.LocalPlayer local TowerShop = { … diary\\u0027s 6b